I'll stake my claim against this. It's not even the top two final fantasy game to me.
The story to me isn't as deep as people like to dream it is. SOLDIER does equal military so most of that story was pretty copied from things that have actually happened historically. Cloud was an even more shallow main character, the worst aside from Vaan in my opinion. He doesn't have any depth because he doesn't even know himself. If you're wondering about you the entire game, how the hell can I relate to you? It was a cheap move trying get people to relate to the whole emo lack of identity thing, and I'm insulted that it's the stereotype they feel applies to rpg fans.
Also some of the characters bothered me. Aerith could be the most annoying character ever, even over Penelo and Selphie. Vincent was nice but, it's not like he's got much going for him in-game because the spin offs weren't out yet. Plus our society has shown, anything vampire sells. I'm personally not caught up in the whole "love all vamps" thing so I wasn't that impressed. The development system was...? Materia? It didn't make for much for strategy if you ask me.
FFX is the best game to me. Tidus may not be the manliest of guys and yes, he did annoy me with his lame attitude sometimes, but he at least was more relatable. He was far more athletic than Cloud, and he wasn't just a "super powerful guy with a troubled past" like always. He started off weak as hell and knowing nothing of his new world. So while he got stronger, you got better, and while he learned, you learned with him, very good tactic to attach you to the main character.
The linear traveling didn't bother me much, in fact I loved it. If you like being able to travel east and west, that's all well and good. The fact is, even a world map traveling seven hundred miles per hour on foot doesn't give you that much freedom. You still have to do certain things to move on to the next area, so essentially the wandering is the same but ffx can get you in the right direction at all time. You can't just travel the world unless you get good transportation anyways, which is the same in ffx for when you get the airship.
The overall story to me is much deeper. Each character was relatable and had both a personality and battle contribution that was unique in their own right. The sphere grid allowed for great specialization early for a balanced team that made each character important, and then later in the game offered great versatility when you wanted to change or add roles to the characters. Building one stat a time was a great move because it provided incentive to keep leveling up for a specific node you really looked forward to. In a pure level system, you just go for a number just to feel like you have a higher number to compete with. The sphere grid makes you have to think ahead and plan to develop your characters instead of basic bull headed random encounters.
FFX had Rikku, Yuna, and Lulu
FF7 had Yuffie, Aeirith, and Tifa
FFX wins 2 of those 3 easily lol.
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